question Are the newer high-volatility pokies just dead spins for ages now?

Started by Ivy LuckyCoin in Pokies & Slots · 0 views · 5 replies · ▲ 0



Been flicking through a few different games lately and heaps of the newer ones seem to be built the same way - long dry patches, then everything is meant to happen in one bonus if you can actually land it. Not having a whinge, just trying to work out if that's what most people are seeing now or if I've just had a rough run lately.

I used to feel like even when a game wasn't paying much, it'd at least keep you interested with smaller hits, little teases, feature builds, that sort of thing. Now some of them feel brutal from the first spin and you can burn through a balance pretty quick. Do you lot check volatility before playing, or do you just chuck a few spins on whatever looks decent and see how it goes?

Keen to hear which style people reckon is better these days too - the slower grindy ones with more frequent hits, or the bloody volatile ones that can do nothing for ages then maybe pop off. Curious what everyone's been finding lately.



Nah you're not imagining it. Feels like heaps of the newer ones are built to do absolutely nothing in the base game and just dangle the bonus the whole time. If it can't keep me half interested before the feature, I bin it pretty quick.



My tip is ignore the volatility badge and watch the first stretch instead. If it's all blanks with the odd nothing hit and no real feature movement, I leave. Those labels are messy anyway, some games marked lower still play like complete maniacs.



Ivy LuckyCoin wrote >

Now some of them feel brutal from the first spin and you can burn through a balance pretty quick.

Yep exactly that. I've noticed it more lately too. Makes me wonder if they've leaned too hard into the big boom-or-bust style because that's what gets attention now. Where did all the decent in-between games go?



Had one the other arvo that looked busy as hell with all the animations and little fake near-misses, but underneath it was still just dead spin city. That's the part I find hard now, how long do you give a game before deciding it's genuinely cold and not just slow to wake up?



Been around these long enough that I don't really buy the shiny presentation anymore. A lot of them are just feast or famine with better sound effects. I go in with a hard stop now, because once you're sitting there waiting for the bonus to rescue the session, you're usually cooked.

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